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(function(root, factory) {
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if (typeof define === 'function' && define.amd) {
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define(factory);
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} else if (typeof exports === 'object') {
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module.exports = factory(require, exports, module);
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} else {
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root.CountUp = factory();
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}
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}(this, function(require, exports, module) {
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/*
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countUp.js
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by @inorganik
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*/
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// target = id of html element or var of previously selected html element where counting occurs
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// startVal = the value you want to begin at
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// endVal = the value you want to arrive at
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// decimals = number of decimal places, default 0
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// duration = duration of animation in seconds, default 2
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// options = optional object of options (see below)
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var CountUp = function(target, startVal, endVal, decimals, duration, options) {
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// make sure requestAnimationFrame and cancelAnimationFrame are defined
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// polyfill for browsers without native support
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// by Opera engineer Erik Möller
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var lastTime = 0;
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var vendors = ['webkit', 'moz', 'ms', 'o'];
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for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
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window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
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window.cancelAnimationFrame =
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window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
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}
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if (!window.requestAnimationFrame) {
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window.requestAnimationFrame = function(callback, element) {
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var currTime = new Date().getTime();
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var timeToCall = Math.max(0, 16 - (currTime - lastTime));
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var id = window.setTimeout(function() { callback(currTime + timeToCall); },
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timeToCall);
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lastTime = currTime + timeToCall;
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return id;
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};
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}
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if (!window.cancelAnimationFrame) {
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window.cancelAnimationFrame = function(id) {
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clearTimeout(id);
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};
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}
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var self = this;
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// default options
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self.options = {
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useEasing : true, // toggle easing
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useGrouping : true, // 1,000,000 vs 1000000
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separator : ',', // character to use as a separator
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decimal : '.', // character to use as a decimal
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easingFn: null, // optional custom easing closure function, default is Robert Penner's easeOutExpo
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formattingFn: null // optional custom formatting function, default is self.formatNumber below
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};
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// extend default options with passed options object
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for (var key in options) {
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if (options.hasOwnProperty(key)) {
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self.options[key] = options[key];
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}
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}
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if (self.options.separator === '') { self.options.useGrouping = false; }
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if (!self.options.prefix) self.options.prefix = '';
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if (!self.options.suffix) self.options.suffix = '';
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self.d = (typeof target === 'string') ? document.getElementById(target) : target;
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self.startVal = Number(startVal);
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self.endVal = Number(endVal);
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self.countDown = (self.startVal > self.endVal);
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self.frameVal = self.startVal;
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self.decimals = Math.max(0, decimals || 0);
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self.dec = Math.pow(10, self.decimals);
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self.duration = Number(duration) * 1000 || 2000;
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self.formatNumber = function(nStr) {
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nStr = nStr.toFixed(self.decimals);
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nStr += '';
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var x, x1, x2, rgx;
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x = nStr.split('.');
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x1 = x[0];
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x2 = x.length > 1 ? self.options.decimal + x[1] : '';
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rgx = /(\d+)(\d{3})/;
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if (self.options.useGrouping) {
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while (rgx.test(x1)) {
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x1 = x1.replace(rgx, '$1' + self.options.separator + '$2');
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}
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}
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return self.options.prefix + x1 + x2 + self.options.suffix;
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};
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// Robert Penner's easeOutExpo
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self.easeOutExpo = function(t, b, c, d) {
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return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b;
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};
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self.easingFn = self.options.easingFn ? self.options.easingFn : self.easeOutExpo;
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self.formattingFn = self.options.formattingFn ? self.options.formattingFn : self.formatNumber;
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self.version = function () { return '1.7.1'; };
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// Print value to target
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self.printValue = function(value) {
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var result = self.formattingFn(value);
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if (self.d.tagName === 'INPUT') {
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this.d.value = result;
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}
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else if (self.d.tagName === 'text' || self.d.tagName === 'tspan') {
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this.d.textContent = result;
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}
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else {
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this.d.innerHTML = result;
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}
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};
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self.count = function(timestamp) {
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if (!self.startTime) { self.startTime = timestamp; }
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self.timestamp = timestamp;
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var progress = timestamp - self.startTime;
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self.remaining = self.duration - progress;
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// to ease or not to ease
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if (self.options.useEasing) {
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if (self.countDown) {
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self.frameVal = self.startVal - self.easingFn(progress, 0, self.startVal - self.endVal, self.duration);
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} else {
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self.frameVal = self.easingFn(progress, self.startVal, self.endVal - self.startVal, self.duration);
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}
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} else {
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if (self.countDown) {
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self.frameVal = self.startVal - ((self.startVal - self.endVal) * (progress / self.duration));
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} else {
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self.frameVal = self.startVal + (self.endVal - self.startVal) * (progress / self.duration);
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}
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}
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// don't go past endVal since progress can exceed duration in the last frame
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if (self.countDown) {
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self.frameVal = (self.frameVal < self.endVal) ? self.endVal : self.frameVal;
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} else {
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self.frameVal = (self.frameVal > self.endVal) ? self.endVal : self.frameVal;
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}
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// decimal
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self.frameVal = Math.round(self.frameVal*self.dec)/self.dec;
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// format and print value
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self.printValue(self.frameVal);
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// whether to continue
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if (progress < self.duration) {
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self.rAF = requestAnimationFrame(self.count);
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} else {
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if (self.callback) { self.callback(); }
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}
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};
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// start your animation
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self.start = function(callback) {
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self.callback = callback;
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self.rAF = requestAnimationFrame(self.count);
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return false;
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};
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// toggles pause/resume animation
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self.pauseResume = function() {
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if (!self.paused) {
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self.paused = true;
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cancelAnimationFrame(self.rAF);
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} else {
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self.paused = false;
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delete self.startTime;
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self.duration = self.remaining;
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self.startVal = self.frameVal;
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requestAnimationFrame(self.count);
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}
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};
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// reset to startVal so animation can be run again
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self.reset = function() {
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self.paused = false;
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delete self.startTime;
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self.startVal = startVal;
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cancelAnimationFrame(self.rAF);
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self.printValue(self.startVal);
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};
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// pass a new endVal and start animation
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self.update = function (newEndVal) {
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cancelAnimationFrame(self.rAF);
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self.paused = false;
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delete self.startTime;
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self.startVal = self.frameVal;
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self.endVal = Number(newEndVal);
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self.countDown = (self.startVal > self.endVal);
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self.rAF = requestAnimationFrame(self.count);
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};
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// format startVal on initialization
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self.printValue(self.startVal);
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};
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return CountUp;
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}));
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